dc.contributor.author
Machado, Alexandre
dc.contributor.author
Tenório, Kamilla
dc.contributor.author
Monteiro Santos, Mateus
dc.contributor.author
Peixoto Barros, Aristoteles
dc.contributor.author
Rodrigues, Luiz
dc.contributor.author
Ferreira Mello, Rafael
dc.contributor.author
Paiva, Ranilson
dc.contributor.author
Dermeval, Diego
dc.date.accessioned
2025-03-19T11:58:50Z
dc.date.available
2025-03-19T11:58:50Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/46878
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-46593
dc.description.abstract
Researchers are increasingly interested in enabling teachers to monitor and adapt gamification design in the context of intelligent tutoring systems (ITSs). These contributions rely on teachers’ needs and preferences to adjust the gamification design according to student performance. This work extends previous studies on teachers’ perception of their cognitive effort and dedication to creating and monitoring educational resource recommendations on a simulated gamified educational platform. This study compares teachers’ perceptions of workload using one of three scenarios— manual, automated, and semi-automated—to recommend educational resources through a randomized experiment. In this study, 151 participating teachers evaluated their perception of cognitive effort and time dedicated to creating recommendations for missions and monitoring students on the platform. The results indicate that the teachers’ perception that the automated scenario has a lower workload than the manual scenario significantly raises the hypotheses. Our results also suggest that teachers’ perception of the textbook scenario is different according to their level of knowledge about Information and Communication Technologies (ICT). For teachers with advanced ICT knowledge, the manual scenario is perceived as a scenario that indicates a more outstanding performance. According to the educational level of the teachers, the perception of mental demand for the automated scenario is significantly different. These significantly contribute to understanding teachers’ perceptions when using educational platforms in their classes.
en
dc.format.extent
24 Seiten
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
Intelligent tutoring systems
en
dc.subject
Gamified intelligent tutoring systems
en
dc.subject.ddc
300 Sozialwissenschaften::370 Bildung und Erziehung::370 Bildung und Erziehung
dc.title
Workload perception in educational resource recommendation supported by artificial intelligence: a controlled experiment with teachers
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.articlenumber
20
dcterms.bibliographicCitation.doi
10.1186/s40561-025-00373-6
dcterms.bibliographicCitation.journaltitle
Smart Learning Environments
dcterms.bibliographicCitation.number
1
dcterms.bibliographicCitation.volume
12
dcterms.bibliographicCitation.url
https://doi.org/10.1186/s40561-025-00373-6
refubium.affiliation
Mathematik und Informatik
refubium.affiliation.other
Institut für Informatik

refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
refubium.resourceType.provider
WoS-Alert