dc.contributor.author
Glatz, Toivo
dc.contributor.author
Tops, Wim
dc.contributor.author
Borleffs, Elisabeth
dc.contributor.author
Richardson, Ulla
dc.contributor.author
Maurits, Natasha
dc.contributor.author
Desoete, Annemie
dc.contributor.author
Maassen, Ben
dc.date.accessioned
2024-04-08T13:18:39Z
dc.date.available
2024-04-08T13:18:39Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/42979
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-42693
dc.description.abstract
In this article, we report on a study evaluating the effectiveness of a digital game-based learning (DGBL) tool for beginning readers of Dutch, employing active (math game) and passive (no game) control conditions. This classroom-level randomized controlled trial included 247 first graders from 16 classrooms in the Netherlands and the Dutch-speaking part of Belgium. The intervention consisted of 10 to 15 min of daily playing during school time for a period of up to 7 weeks. Our outcome measures included reading fluency, phonological skills, as well as purpose built in-game proficiency levels to measure written lexical decision and letter speech sound association. After an average of 28 playing sessions, the literacy game improved letter knowledge at a scale generalizable for all children in the classroom compared to the two control conditions. In addition to a small classroom wide benefit in terms of reading fluency, we furthermore discovered that children who scored high on phonological awareness prior to training were more fluent readers after extensive exposure to the reading game. This study is among the first to exploit game generated data for the evaluation of DGBL for literacy interventions.
en
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
Game-based learning
en
dc.subject
Beginning readers
en
dc.subject
Dynamic assessment
en
dc.subject.ddc
600 Technik, Medizin, angewandte Wissenschaften::610 Medizin und Gesundheit::610 Medizin und Gesundheit
dc.title
Dynamic assessment of the effectiveness of digital game-based literacy training in beginning readers: a cluster randomised controlled trial
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.articlenumber
e15499
dcterms.bibliographicCitation.doi
10.7717/peerj.15499
dcterms.bibliographicCitation.journaltitle
PeerJ
dcterms.bibliographicCitation.originalpublishername
PeerJ
dcterms.bibliographicCitation.volume
11
refubium.affiliation
Charité - Universitätsmedizin Berlin
refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
dcterms.bibliographicCitation.pmid
37547712
dcterms.isPartOf.eissn
2167-8359