dc.contributor.author
Schoppmeier, Sören
dc.date.accessioned
2023-09-11T10:48:00Z
dc.date.available
2023-09-11T10:48:00Z
dc.identifier.isbn
978-3-11-124484-6
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/40785
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-40506
dc.description.abstract
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
en
dc.format.extent
X, 234 Seiten
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
American culture
en
dc.subject
reproduction
en
dc.subject
popular culture
en
dc.subject
surveillance
en
dc.subject
neoliberalism
en
dc.subject.ddc
700 Künste und Unterhaltung::790 Sport, Spiele, Unterhaltung::794 Unterhaltungsspiele für drinnen
dc.title
Playing American
dc.contributor.gender
male
dc.contributor.firstReferee
Kelleter, Frank
dc.contributor.furtherReferee
Lüthe, Martin
dc.date.accepted
2022-01-20
dc.identifier.urn
urn:nbn:de:kobv:188-refubium-40785-9
dc.title.subtitle
Open-World Videogames and the Reproduction of American Culture
dcterms.bibliographicCitation.doi
10.1515/9783111317755
dcterms.bibliographicCitation.originalpublishername
De Gruyter (Oldenbourg)
dcterms.bibliographicCitation.originalpublisherplace
Berlin, Boston
dcterms.bibliographicCitation.url
https://doi.org/10.1515/9783111317755
refubium.affiliation
John-F.-Kennedy-Institut für Nordamerikastudien (JFKI)
refubium.funding
Open Access Monographie
refubium.note.author
Die Publikation wurde ermöglicht durch eine Ko-Finanzierung für Open-Access-Monografien und -Sammelbände der Freien Universität Berlin.
refubium.series.issueNumber
14
refubium.series.name
Video Games and the Humanities
dcterms.accessRights.dnb
free
dcterms.accessRights.openaire
open access
dc.identifier.eisbn
978-3-11-131775-5
dc.identifier.epub
978-3-11-131798-4
dcterms.isPartOf.issn
2700-0400