dc.contributor.author
Tsamitros, Nikolaos
dc.contributor.author
Sebold, M.
dc.contributor.author
Gutwinski, Stefan
dc.contributor.author
Beck, A.
dc.date.accessioned
2023-08-10T13:06:46Z
dc.date.available
2023-08-10T13:06:46Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/40430
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-40151
dc.description.abstract
Purpose: Substance use disorders (SUD) are burdening chronic conditions characterized by high relapse rates despite severe negative consequences. Substance-related cues that elicit craving by means of automatic physiological and behavioural responses have long been suggested to predict relapse. One major mechanism contributing to relapse behaviour are cue-induced behavioural approach tendencies towards the addictive agent. Recently, there has been an emerging interest in virtual reality (VR)-based approaches to assess and modify craving and its related responses. This review aims at elucidating (1) VR techniques applied in the field of SUD, (2) VR as an induction/assessment tool for biopsychological correlates of craving and (3) VR-based therapeutic approaches.
Findings: There is an emerging number of studies focusing on different substances of abuse incorporating VR in craving induction/assessment as well as therapy. Despite some limitations as missing of randomized controlled clinical trials with large samples and missing data on the long-term effects of VR treatment, the VR approach showed consistent results in eliciting and reducing craving across different substances.
Summary: This review suggests virtual reality as a promising tool for the assessment and treatment of craving among individuals with substance use disorders. Because of its ecological validity, VR unifies the benefits of a laboratory setting with the advantages of a realistic environment. Further studies with large samples and randomized controlled clinical trials using more homogenous VR techniques as well as assessment of objective biophysiological craving markers are required.
en
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
Virtual reality
en
dc.subject
Cue reactivity
en
dc.subject
Cue exposure therapy
en
dc.subject
Substance use disorders
en
dc.subject.ddc
600 Technik, Medizin, angewandte Wissenschaften::610 Medizin und Gesundheit::610 Medizin und Gesundheit
dc.title
Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.doi
10.1007/s40429-021-00377-5
dcterms.bibliographicCitation.journaltitle
Current Addiction Reports
dcterms.bibliographicCitation.number
3
dcterms.bibliographicCitation.originalpublishername
Springer Nature
dcterms.bibliographicCitation.pagestart
399
dcterms.bibliographicCitation.pageend
407
dcterms.bibliographicCitation.volume
8
refubium.affiliation
Charité - Universitätsmedizin Berlin
refubium.funding
Springer Nature DEAL
refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
dcterms.isPartOf.eissn
2196-2952