dc.contributor.author
Stamm, Oskar
dc.contributor.author
Vorwerg, Susan
dc.contributor.author
Haink, Michele
dc.contributor.author
Hildebrand, Kristian
dc.contributor.author
Buchem, Ilona
dc.date.accessioned
2023-03-29T12:51:03Z
dc.date.available
2023-03-29T12:51:03Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/38662
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-38378
dc.description.abstract
Virtual and augmented reality (VR/AR) exergames are promising tools for increasing training motivation. However, the use of exergames with mixed reality (MR) headsets remains under-researched. Older adults with hypertension could also benefit from the increased training adherence associated with MR. Endurance and strength endurance exercises are recommended for this group to lower blood pressure. The aim of the preliminary study (n = 22) was to compare the usability and acceptance of two exergames, which represent two different training types-strength endurance training (SET) and endurance training (ET). The developed exergame prototypes were applied in "simulated MR" using a VR head-mounted display. We examined the following outcomes: usability (TUI), intention to use (TUI), subjective task load (NASA-TLX), frustration (NASA-TLX), and presence (PQ). The results showed that frustration was significantly greater in the ET than in the SET (p = 0.038). Presence was significantly higher in the SET (p = 0.002). No significant differences in usability and acceptance were found in the exergames. The results indicate that usability and acceptance are not related to the type of training when utilizing MR exergames. Whether the results are transferable with a real MR headset must be determined in further research.
en
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
virtual reality
en
dc.subject
hypertension
en
dc.subject
rehabilitation
en
dc.subject.ddc
600 Technik, Medizin, angewandte Wissenschaften::610 Medizin und Gesundheit::610 Medizin und Gesundheit
dc.title
Usability and Acceptance of Exergames Using Different Types of Training among Older Hypertensive Patients in a Simulated Mixed Reality
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.articlenumber
11424
dcterms.bibliographicCitation.doi
10.3390/app122211424
dcterms.bibliographicCitation.journaltitle
Applied Sciences
dcterms.bibliographicCitation.number
22
dcterms.bibliographicCitation.originalpublishername
MDPI
dcterms.bibliographicCitation.volume
12
refubium.affiliation
Charité - Universitätsmedizin Berlin
refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
dcterms.isPartOf.eissn
2076-3417