dc.contributor.author
Ugwitz, Pavel
dc.contributor.author
Kvarda, Ondřej
dc.contributor.author
Juříková, Zuzana
dc.contributor.author
Šašinka, Čeněk
dc.contributor.author
Tamm, Sascha
dc.date.accessioned
2022-02-03T15:43:28Z
dc.date.available
2022-02-03T15:43:28Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/33881
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-33600
dc.description.abstract
Not all eye-tracking methodology and data processing are equal. While the use of eye-tracking is intricate because of its grounding in visual physiology, traditional 2D eye-tracking methods are supported by software, tools, and reference studies. This is not so true for eye-tracking methods applied in virtual reality (imaginary 3D environments). Previous research regarded the domain of eye-tracking in 3D virtual reality as an untamed realm with unaddressed issues. The present paper explores these issues, discusses possible solutions at a theoretical level, and offers example implementations. The paper also proposes a workflow and software architecture that encompasses an entire experimental scenario, including virtual scene preparation and operationalization of visual stimuli, experimental data collection and considerations for ambiguous visual stimuli, post-hoc data correction, data aggregation, and visualization. The paper is accompanied by examples of eye-tracking data collection and evaluation based on ongoing research of indoor evacuation behavior.
en
dc.format.extent
30 Seiten
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
eye-tracking
en
dc.subject
virtual reality
en
dc.subject
eye-tracking algorithms
en
dc.subject
data collection
en
dc.subject
data visualization
en
dc.subject
dynamic environments
en
dc.subject
interactive environments
en
dc.subject.ddc
100 Philosophie und Psychologie::150 Psychologie::150 Psychologie
dc.subject.ddc
000 Informatik, Informationswissenschaft, allgemeine Werke::000 Informatik, Wissen, Systeme::004 Datenverarbeitung; Informatik
dc.title
Eye-Tracking in Interactive Virtual Environments: Implementation and Evaluation
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.articlenumber
1027
dcterms.bibliographicCitation.doi
10.3390/app12031027
dcterms.bibliographicCitation.journaltitle
Applied Sciences
dcterms.bibliographicCitation.number
3
dcterms.bibliographicCitation.originalpublishername
MDPI
dcterms.bibliographicCitation.volume
12
dcterms.bibliographicCitation.url
https://doi.org/10.3390/app12031027
refubium.affiliation
Erziehungswissenschaft und Psychologie
refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
dcterms.isPartOf.eissn
2076-3417