dc.contributor.author
Liu, Shuyan
dc.contributor.author
Heinzel, Stephan
dc.contributor.author
Kaufmann, Christian
dc.contributor.author
Labadie, Christian
dc.contributor.author
Ströhle, Andreas
dc.contributor.author
Kuschpel, Maxim S.
dc.contributor.author
Garbusow, Maria
dc.contributor.author
Hummel, Robert
dc.contributor.author
Schad, Daniel J.
dc.contributor.author
Rapp, Michael A.
dc.date.accessioned
2019-11-12T08:41:46Z
dc.date.available
2019-11-12T08:41:46Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/25909
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-25668
dc.description.abstract
Breaks filled with different break activities often interrupt cognitive performance in everyday life. Previous studies have reported that both enhancing and deteriorating effects on challenging ongoing tasks such as working memory updating, depend on the type of break activity. However, neural mechanisms of these break-related alterations in working memory performance have not been studied, to date. Therefore, we conducted a brain imaging study to identify the neurobiological correlates of effects on the n-back working memory task related to different break activities. Before performing the n-back task in the magnetic resonance imaging (MRI) scanner, young adults were exposed to break activities in the MRI scanner involving (i) eyes-open resting, (ii) listening to music, and (iii) playing the video game “Angry Birds”. Heart rate was measured by a pulse oximeter during the experiment. We found that increased heart rate during gaming as well as decreased relaxation levels after a video gaming break was related to poorer n-back task performance, as compared to listening to music. On the neural level, video gaming reduced supplementary motor area activation during working memory performance. These results may indicate that video gaming during a break may affect working memory performance by interfering with arousal state and frontal cognitive control functions.
en
dc.format.extent
13 Seiten
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
working memory
en
dc.subject
bioacoustics
en
dc.subject
music cognition
en
dc.subject.ddc
100 Philosophie und Psychologie::150 Psychologie::150 Psychologie
dc.title
Short-term effects of video gaming on brain response during working memory performance
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.articlenumber
e0223666
dcterms.bibliographicCitation.doi
10.1371/journal.pone.0223666
dcterms.bibliographicCitation.journaltitle
PLOS ONE
dcterms.bibliographicCitation.number
10
dcterms.bibliographicCitation.volume
14
dcterms.bibliographicCitation.url
https://doi.org/10.1371/journal.pone.0223666
refubium.affiliation
Erziehungswissenschaft und Psychologie
refubium.affiliation.other
Arbeitsbereich Klinische Psychologie und Psychotherapie
refubium.note.author
Die Publikation wurde aus Open Access Publikationsgeldern der Freien Universität Berlin und der DFG gefördert.
refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
dcterms.isPartOf.eissn
1932-6203