dc.contributor.author
Litinski, Daniel
dc.date.accessioned
2019-08-27T15:02:06Z
dc.date.available
2019-08-27T15:02:06Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/25362
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-4067
dc.description.abstract
Given a quantum gate circuit, how does one execute it in a fault-tolerant architecture with as little overhead as possible? In this paper, we discuss strategies for surface-code quantum computing on small, intermediate and large scales. They are strategies for space-time trade-offs, going from slow computations using few qubits to fast computations using many qubits. Our schemes are based on surface-code patches, which not only feature a low space cost compared to other surface-code schemes, but are also conceptually simple~--~simple enough that they can be described as a tile-based game with a small set of rules. Therefore, no knowledge of quantum error correction is necessary to understand the schemes in this paper, but only the concepts of qubits and measurements.
en
dc.format.extent
37 Seiten
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
lattice surgery
en
dc.subject
quantum computing
en
dc.subject
surface codes
en
dc.subject.ddc
500 Naturwissenschaften und Mathematik::530 Physik::530 Physik
dc.title
A game of surface codes: Large-scale quantum computing with lattice surgery
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.articlenumber
128
dcterms.bibliographicCitation.doi
10.22331/q-2019-03-05-128
dcterms.bibliographicCitation.journaltitle
Quantum
dcterms.bibliographicCitation.volume
3
dcterms.bibliographicCitation.url
https://doi.org/10.22331/q-2019-03-05-128
refubium.affiliation
Physik
refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
dcterms.isPartOf.eissn
2521-327X