dc.contributor.author
Kovacevic, Natasha
dc.contributor.author
Ritter, Petra
dc.contributor.author
Tays, William
dc.contributor.author
Moreno, Sylvain
dc.contributor.author
McIntosh, Anthony Randal
dc.date.accessioned
2018-06-08T04:12:12Z
dc.date.available
2015-08-28T07:08:59.037Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/16792
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-20973
dc.description.abstract
While human brains are specialized for complex and variable real world tasks,
most neuroscience studies reduce environmental complexity, which limits the
range of behaviours that can be explored. Motivated to overcome this
limitation, we conducted a large-scale experiment with electroencephalography
(EEG) based brain-computer interface (BCI) technology as part of an immersive
multi-media science-art installation. Data from 523 participants were
collected in a single night. The exploratory experiment was designed as a
collective computer game where players manipulated mental states of relaxation
and concentration with neurofeedback targeting modulation of relative spectral
power in alpha and beta frequency ranges. Besides validating robust time-of-
night effects, gender differences and distinct spectral power patterns for the
two mental states, our results also show differences in neurofeedback learning
outcome. The unusually large sample size allowed us to detect unprecedented
speed of learning changes in the power spectrum (~ 1 min). Moreover, we found
that participants' baseline brain activity predicted subsequent neurofeedback
beta training, indicating state-dependent learning. Besides revealing these
training effects, which are relevant for BCI applications, our results
validate a novel platform engaging art and science and fostering the
understanding of brains under natural conditions.
en
dc.rights.uri
http://creativecommons.org/licenses/by/4.0/
dc.subject.ddc
600 Technik, Medizin, angewandte Wissenschaften::610 Medizin und Gesundheit
dc.title
"My Virtual Dream"
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation
PLoS ONE. - 10 (2015), 7, Artikel Nr. e0130129
dc.title.subtitle
Collective Neurofeedback in an Immersive Art Environment
dcterms.bibliographicCitation.doi
10.1371/journal.pone.0130129
dcterms.bibliographicCitation.url
http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0130129
refubium.affiliation
Charité - Universitätsmedizin Berlin
de
refubium.mycore.fudocsId
FUDOCS_document_000000022991
refubium.note.author
Der Artikel wurde in einer Open-Access-Zeitschrift publiziert.
refubium.resourceType.isindependentpub
no
refubium.mycore.derivateId
FUDOCS_derivate_000000005322
dcterms.accessRights.openaire
open access