dc.contributor.author
Vorwerg-Gall, Susan
dc.contributor.author
Stamm, Oskar
dc.contributor.author
Haink, Michele
dc.date.accessioned
2025-09-16T11:44:34Z
dc.date.available
2025-09-16T11:44:34Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/49316
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-49038
dc.description.abstract
Background Lifestyle changes and physical activity can make an important contribution to reducing the risk factor for high blood pressure (BP). Whether virtual reality (VR) exergames are also appropriate and make a positive contribution to the reduction of BP has not yet been sufficiently investigated. Therefore, the aim of the study was to gain knowledge of the load intensities to be achieved during a VR exergame and to examine the short-term effects on BP.Methods For the preliminary study, 22 participants with hypertension over the age of 65 years were analyzed. The study took place in a mobile laboratory truck. All participants visited on two occasions. During visit 1, VR strength endurance training (VR-SET) and during visit 2, VR endurance training (VR-ET) was performed. Each VR session lasted approximately 25 min and was of a moderate intensity. Heart rate (HR) was measured across the entire session, as well as BP before and after the VR exergame. The Rating of Perceived Exertion (RPE) and task load using NASA Task Load Index were determined after each VR session. Included in the statistical analysis were the Shapiro-Wilk test, the paired t-test, the Wilcoxon test and ANOVA for repeated measures.Results During the "main part" (p < .001), at the "end" (p = .002) and for the "maximum HR" (p < .001), significant load differences between both VR sessions could be determined. In addition, significantly more participants in the VR-SET group achieved a moderate load intensity of at least 40% of heart rate reserve (p = .014). Regarding RPE, participants rated their subjectively perceived exertion significantly higher in the VR-SET than in the VR-ET (p = .028). Systolic BP decreased significantly in both VR sessions when compared before VR session and 5 min after VR session (p = .015; p = .003), as well as before VR session and 10 min after VR session (p = .018; p < .001).Conclusions An individual moderate load intensity of 40% can be reached during VR-SET. In addition, a positive short-term effect of the VR exergame on BP behavior (postexercise hypotension) was observed after both VR sessions. The preliminary results indicate that a VR exergaming could lead to blood pressure lowering effects for older people with hypertension.
en
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
Head mounted display
en
dc.subject
Physical activity
en
dc.subject
Postexercise hypotension
en
dc.subject
Heart rate, hypertension
en
dc.subject
High blood pressure
en
dc.subject
Older adults
en
dc.subject.ddc
600 Technik, Medizin, angewandte Wissenschaften::610 Medizin und Gesundheit::610 Medizin und Gesundheit
dc.title
Virtual reality exergame in older patients with hypertension: a preliminary study to determine load intensity and blood pressure
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.articlenumber
527
dcterms.bibliographicCitation.doi
10.1186/s12877-023-04245-x
dcterms.bibliographicCitation.journaltitle
BMC Geriatrics
dcterms.bibliographicCitation.number
1
dcterms.bibliographicCitation.originalpublishername
Springer Nature
dcterms.bibliographicCitation.volume
23
refubium.affiliation
Charité - Universitätsmedizin Berlin
refubium.funding
Springer Nature DEAL
refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
dcterms.bibliographicCitation.pmid
37644380
dcterms.isPartOf.eissn
1471-2318