dc.contributor.author
Stamm, Oskar
dc.contributor.author
Dahms, Rebecca
dc.contributor.author
Müller-Werdan, Ursula
dc.date.accessioned
2022-06-21T10:56:24Z
dc.date.available
2022-06-21T10:56:24Z
dc.identifier.uri
https://refubium.fu-berlin.de/handle/fub188/35353
dc.identifier.uri
http://dx.doi.org/10.17169/refubium-35069
dc.description.abstract
Background: Today immersive environments such as Virtual Reality (VR) offer new opportunities for serious gaming in exercise therapy and psychoeducation. Chronic back pain (CBP) patients could benefit from exergames in VR. The requirements in older CBP patients for a VR pain therapy have not yet been determined in studies. The aim of the study was to perform a requirements analysis for the user group of geriatric patients with CBP for a VR exergame. The objective was to find out the expectations, desires, preferences and barriers in order to collect them as requirements for this vulnerable group and to determine frameworks of therapy by physiotherapists and psychotherapists.
Methods: We conducted a requirements analysis through semi-structured interviews with 10 elderly participants with CBP. Furthermore, two focus groups were conducted with three physiotherapists and two psychotherapists to determine frameworks of therapy programs for the target group. The qualitative data were transcribed and examined through a structuring content analysis. Subsequently, the results of the analysis were prioritized by all participants of the study.
Results: The results of the requirements analysis indicate mandatory requirements for the overall system, hardware, software and gamification elements. The key requirements were target-group-specific applications of the VR exergame through e.g. individual briefing, user-friendly handling, inclusion of movement limitations, presentation of everyday scenarios in combination with biofeedback, age-appropriate feedback through praise and awards and a maximum exercise duration of 30 min and 15 min of relaxation.
Conclusion: It should be possible to use the determined requirements productively to create user-friendly VR exergames that motivate elderly chronic back pain patients to perform exercises regularly.
Trial registration: The study is registered in the German Clinical Trials Register (DRKS-ID: DRKS00015294 12.10.2018).
en
dc.rights.uri
https://creativecommons.org/licenses/by/4.0/
dc.subject
Chronic Back pain
en
dc.subject
Virtual reality treatment program
en
dc.subject
Physiotherapy
en
dc.subject
Psychotherapy
en
dc.subject.ddc
600 Technik, Medizin, angewandte Wissenschaften::610 Medizin und Gesundheit::610 Medizin und Gesundheit
dc.title
Virtual reality in pain therapy: a requirements analysis for older adults with chronic back pain
dc.type
Wissenschaftlicher Artikel
dcterms.bibliographicCitation.articlenumber
129
dcterms.bibliographicCitation.doi
10.1186/s12984-020-00753-8
dcterms.bibliographicCitation.journaltitle
Journal of NeuroEngineering and Rehabilitation
dcterms.bibliographicCitation.originalpublishername
Springer Nature
dcterms.bibliographicCitation.volume
17
refubium.affiliation
Charité - Universitätsmedizin Berlin
refubium.funding
Springer Nature DEAL
refubium.resourceType.isindependentpub
no
dcterms.accessRights.openaire
open access
dcterms.bibliographicCitation.pmid
32993678
dcterms.isPartOf.eissn
1743-0003